draw and fold over

funny game for lazy autumn afternoons



Monday, September 20th, 2010 | art, computergames, electronics, graphic, media art, visual interfaces, web2.0 | Comments Off on draw and fold over

new game design

YouTube Preview Image
Sunday, September 12th, 2010 | art, computergames, electronics, graphic, media art | Comments Off on new game design

The new Arduino to sew into fabrics

…very cute, unfortunately without support for solar cells…at least it doesn’t say so…
developed by: Leah Buechley who does amazing research and projects
to buy with a bunch of sensors at:  SparkFun

LiliPad Arduino Board

LiliPad Arduino

Tuesday, January 22nd, 2008 | electronics, fashion, wearables | Comments Off on The new Arduino to sew into fabrics

DIY Electronic Circuit Workshop at Mediamatic, Amsterdam

DIY Electronic Circuit Workshop
A simple guide to making electronic circuits with FabLab
8 February 2008, from 10.00 – 17.00

With the expertise and support of Marc Boon participants are assisted in making basic electronic circuits with the versatile FabLab 3D milling and scanning machine. In this do-it-yourself workshop you will make a Micro TV transmitter in a single day!

For more information and registration see: www.mediamatic.net/workshop/electroniccircuit
Mediamatic, Post CS building, Oosterdokskade 5, ground floor / side-entrance, Amsterdam, the Netherlands
19 | 20 | 21 February 2008: Designing Hybrid Wearables

Monday, January 14th, 2008 | electronics, workshops | Comments Off on DIY Electronic Circuit Workshop at Mediamatic, Amsterdam

gameart exhibitions

pong.mythos, Württembergischer Kunstverein, Stuttgart: 11.02-30.04.2006
artgames, Ludwig Forum, Aachen: 17.12.2005 – 05.03.2006

Monday, January 30th, 2006 | computergames | Comments Off on gameart exhibitions

game companies

small, funny corporate games:

critical games:


Friday, January 27th, 2006 | computergames | Comments Off on game companies

game conferences

Computer Game Technology Conference (2004)
Game On: 2000 ,
2001 ,
2002 ,
2003 ,
GameOn’NA 2005
The Game On conference and the current state of research into learning

Narrative Intelligence AAAI 1999 Fall Symposium
RE:PLAY (1999) “Real world Conference: Game design + Game Culture”

Friday, January 27th, 2006 | computergames | Comments Off on game conferences

game academics

Entertainment Technology Center
University of Alberta Games Group
Game Research Lab (University of Tampere)
Center for Computer Games Research IT University of Copenhagen
Interactive Entertainment Group Northwestern University
Game Culture & Technology Lab UCI
Institute for Creative Technologies USC
EA Game Innovation Lab USC

Video Game Research Site Purdue
How They Got Game : History and Culture of Interactive Simulations and Video Games, at Stanford Humanities Lab
Serious Games : Improving Public Policy through Game-Based Learning and Simulation and the Serious Games Summit . (See also this 2004 CIE article article by Ben Sawyer and this (older?) site.)
Game Technology Research at Brown
Computer Games Group University of Maastricht
Liquid Narrative Group North Carolina State University
InteractiveStory.net and Faade
Experimental Game Lab Georgia Tech
Research in Interactive Narratives University of Teesside
Game Development Society (“Stop playing alone, play together!”) Leeds University
Narratology – projects, debates and resources in narrative theory
Grand Text Auto – group blog about interactive narrative, games, poetry, and art.
The Education Arcade – The Future of Videogames in Education

Friday, January 27th, 2006 | computergames | Comments Off on game academics

readings in gamedesign

Game Design, Marc Saltzmann, 2000 X-Games
Joysticks, Eine illustrierte Geschichte der Game-Controller 1972-2004, Winnie Forster, Stephan Freundorfer, Gameplan
Spielkonsolen und Heim-Computer, 256 Geräte von 1972-2002, Winnie Forster, Gameplan
re:play, ultimate game graphics, Liz Faber, 1998 Laurence King Publishing
Game on, The history and Culture of Computergames, Lucien King, 2002 Laurence King Publishing
Supercade, a visual history of the videogame age 1971-1984, Van Burnham, 2001 MIT Press, http://www.supercade.com
Trigger happy, Steven Pool


Tuesday, January 24th, 2006 | computergames | Comments Off on readings in gamedesign